Box: when enabled the texture will be mirrored on the back faces of the box, when disabled the texture is the same on all faces.Įnables clipping of the texture, so it is not covering the whole height/width of the object.Planar: When enabled the texture will be visible on both sides of the model, with a mirrored version on the “backside”.This is only relevant for Planar and Box Mapping and has sightly different behavior for the two. Will mirror the texture over the local X axis. Will mirror the texture over the local Y axis. Will move the center of the map along the global Z axis. Will move the center of the map along the global Y axis. Will move the center of the map along the global X axis. If the tilt is 0 adjusting the azimuth will be the same as adjusting the overall angle. This will rotate the map around the global Y axis This will tilt the local axes around the Global X axis. This is the same as rotation in the Move Texture tool the texture will be rotated around the green Y axis.Įxpand the setting for even more precise control. This will rotate the entire map around the local Y axis. In the example the texture is clipped and the UV is angled – notice the orange squares are rotated. This will rotate the UV plane of the Map. Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.
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